An Interview About Virtual Reality with Sarah Hill

by | Kim Beasley, Technology | 0 comments

Virtual RealityIn a recent interview with Sarah Hill about Virtual Reality (VR), Kim Beasley asked several questions that will help you better understand VR. According to, the basic definition of VR is…

“an artificial environment which is experienced through sensory stimuli (as sights and sounds) provided by a computer and in which one's actions partially determine what happens in the environment”

Google and Virtual Reality

As part of the Android Ecosystem, Google has created Cardboard. Google Cardboard is a virtual reality (VR) platform developed for use with a fold-out cardboard device that is mounted on a mobile phone. It is  a low-cost system to encourage interest and development in VR and VR applications.

Sarah shares about Virtual Reality and Storytelling

During the interview with Sarah, she discussed several different topics that will help you learn more about VR and how it can be used for storytelling. Read on to find out about storytelling and VR.

Q: What is virtual reality and how does it affect today’s technology?

A: Virtual reality is not a new medium. It’s been around for decades. what’s new are the viewing devices, in which you’re able to view it. For decades, I had been writing, trying to marry words with pictures. With VR it’s spherical video and the story is a stream that never ends. With VR you have the ability to take them inside the picture you tried to create through writing.  With VR for example, our nation’s veterans are able to take virtual tours of places like Washington DC to see its monuments. We’re also using VR technology to take people inside homeless camps for veterans, so that people can really see how our nation’s homeless veterans are living

Q: What is Google Cardboard and how does it fit into the VR world?

A: Google Cardboard is basically a cardboard box that allows you attach your cell phone to the box and experience VR. You can get it for $20 at [insert link]. There are other virtual reality devices on the market, like the Samsung Gear VR. The Samsung Gear VR functions much like Google Cardboard. Your cell phone snaps into it and the VR app is automatically deployed. Another device is the Zeiss VR One, which uses the same VR apps as Google Cardboard.

Q: What are some of the main challenge you're hearing from android developers about interacting VR into their apps?

A: Some of the challenges as a storyteller is the limitations of the equipment. If you truly want HD 360 video you have to shoot with 16 different cameras and stitch the videos together. Sometimes these cameras will get off sync and make the process a little difficult. There are a lot of VR jams that are held, which are coming up with solutions to the challenges VR is facing.

Q: What are teaching that would be helpful to developers?

A: Starting from the ground level and getting familiar with the different devices would be a good start.  Sometimes this is truly the easiest place to understand what’s going on.

Watch the entire video by visiting: Using Virtual Reality For 360° Storytelling


Connecting the Android Ecosystem to droidcon has been fun and looking forward to your questions and comments. Please feel free to leave a comment below.